This is a new game environment piece in Unity that I made because I wanted to try a different style from the character modeling I normally do.
I tried to keep the polycount low (the final version is 6,130) while maintaining the silhouette and details from the concept by Anna Ermoshina (artstation.com/ann_ann)
The textures were all hand painted.
Modeled in Marmoset Viewer for testing before bringing into Unity