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Unity Game Environment Art (low poly)

This is a new game environment piece in Unity that I made because I wanted to try a different style from the character modeling I normally do.
I tried to keep the polycount low (the final version is 6,130) while maintaining the silhouette and details from the concept by Anna Ermoshina (artstation.com/ann_ann)
The textures were all hand painted.

Final Model in Unity, with particle smoke

Final Model in Unity, with particle smoke

Image from Marmoset Viewer with Grid

Image from Marmoset Viewer with Grid

Image from Marmoset Viewer

Image from Marmoset Viewer

Modeled in Marmoset Viewer for testing before bringing into Unity

Maps
1 = Glossiness, Reflection & Ambient Occlusion Maps
2 = Normal Map
3 = Texture Map

Maps
1 = Glossiness, Reflection & Ambient Occlusion Maps
2 = Normal Map
3 = Texture Map